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March 2024 - February 2025
Andrei Nae is Lecturer at the University of Bucharest and Associate Lecturer at the Caragiale National University of Theatre and Film where zie teaches classes in game studies and twentieth-century and contemporary English literature. Zir main research interest lies at the intersection of game studies, cultural studies, and narratology. So far zie has been involved in several research projects, the most important being “Colonial Discourse in Video Games,” where zie held the position of principal investigator. Some of zir most relevant publications include the monograph Immersion, Narrative, and Gender Crisis in Survival Horror Video Games published by Routledge in 2021, the article “From Saviour to Colonial Perpetrator: Manipulating Player Empathy in Silent Hill 2 and Silent Hill Origins” featured in the 2022 special issue Gaming and Affect hosted by Parallax, as well as the upcoming collective volume Video Games between Postcolonialism and Postcommunism that will be published by De Gruyter in 2025.
Ideological Consonance in Video Games
The present project falls in line with a buoying subfield of game studies which investigates video games from the perspective of dialectic materialism. While most such approaches adopt either a more traditional Marxist position that sees video games as a superstructure of neoliberal capitalism or a post-Marxist perspective that lays emphasis on the construction of player subjectivity, this project endeavours to shed light upon a tension which has hitherto not been considered dialectical, namely the tension between the modes of video games. With focus on action-adventure video games, this project shows that multimodal consonance, i.e. the felicitous case when all game modes engender a unitary meaning, is the result of an ideological operation of obfuscating and supplementing the tensions and incompatibilities between the game modes. Such an understanding of meaning-making enables us to articulate a deep ideological critique of games that does not consider individual games to be homogeneous ideological units and can, therefore, provide us with further insight into their relation to the economic base and subject formation.